Beasts of Fable Book III

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Again, since the whole reason for defeating the beasts is to get the bags, and it takes several battles to finish the quest;  your goal for the beasts below is to defeat them with optimal pets and do it as quickly as you can.

Most of the teams below can be found in the Pet Nukem section, but may be slightly varied.  No-no’s the only bugger because he dodges and blocks so many of your attacks.  Bring a bunch of flyers and you can quickly bring him down.


Gorespine (unbornSpiked Skin, Scratch, Rip)

Start with the Lantern and use Illuminate to turn the day into Sunny Weather.  Swap to your Abyssal and Explode.  Bring in your Bombling and Explode.


No-nomoth (Tail Slap, Dive, Beaver Dam)

  • Silky Moth (357 or 322 speed) with Alpha Strike, Cocoon Strike, and Moth Dust
  • Polly (537 or 322 speed) with Slicing Wind, Hawkeye, and Lift-Off
  • Grey Moth (325 speed) with Alpha Strike, Cocoon Strike, and Moth Dust

No-no’s the only Beast of Fable that requires any real thought.  He has so many dodges that you’ll need to think about when to hit and when to pass.  To make it easy pick 3 Flying pets that have more than 310 speed and you’ll always go first, and you’ll have attacks that are great against Aquatic.

– Hit No-no with Alpha Strike/Slicing Wind when there’s no Beaver Dam or he’s not underground for Dive.
– Lift-Off right before you get hit with Dive.
– Pass your turn or use Hawkeye when the Beaver Dam is up.  Let No-no knock it down.


Ti-un the Wanderer (Tidal Wave, Pump, Shell Shield)sunlight

Start with the Lantern and use Illuminate to turn the day into Sunny Weather.  Swap to your Abyssal and use Crush then Explode.  Bring in your Bombling and Zap and Explode.