Tirs & Fiero

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As part of my series on the Menagerie Daily quests, today you’ll defeat a couple of elementals.

Synopsis: We’ll use the weather effect that Tirs give us against the team and use lots of Aquatic abilities.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Tirs & Fiero

 Tirs with  Acid Rain,   Renewing Mists, and   Pump
 Fiero with  Burn,  Flame Jet, and  Cataclysm


Your Team

 Pandaren Water Spirit –  Water Jet,  Whirlpool,  Dive
Carry Pet
 Spirit Crab –  Amplify Magic,  Surge,  Shell Shield 

Your carry pet should have about 600-800 health to survive the Acid Rain that Tirs does twice during the fight.

Start with the Water Spirit and use Whirlpool.  Hit Dive next to dodge the incoming Pump and then 1 to 2 Water Jets later, Tirs should be finished.  Hit Whirlpool again when Fiero comes in and then use Water Jet until your Water Spirit is finished.  Swap to your carry pet and then to your Crab.  Use Amplify Magic and then Surge twice.  Fiero is toast.

Bordin Steadyfist

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If you have the Cataclysm portal unlocked, you can quickly go to Deepholm and find a white-bearded dwarf ready to do battle with you.  Many battle pet fights can be very easy once you fight the right pet combination and this one is no exception.

Synopsis: Two of the enemy pets are Elemental, so bring an aquatic to hit ’em hard and smack ’em down.  Apocalypse is less scary than it seems because it take so long to actually activate.  It’s really just a damage free turn for you.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Bordin Steadyfist’s Team

el16 Ruby with el16 Crystal Overload,  el16 Stone Rush, and el16 Spark
 Crystallus with be16 Hiss,   Flank, and   Apocalypse 
el16
 Fracture with  Feedback Amplify Magic, and   Elementium Bolt


Your Team

aq16 Snarly  Rip, aq16 Surge, aq16 Blood in the Water
Carry Pet
aq16 Pandaren Water Spirit – aq16 Water Jet, aq16 Healing Wave, aq16 Dive

Snarly’s your first pet up and there’s not much Ruby can do about it.  Rip, Blood in the Water, Surge.  Hit Crystallus the same way with Rip and Blood in the Water.  Surge fills in the gaps.  Sometimes Snarly makes it all the way to Fracture, and sometimes not.  Swap in your carry pet after Snarly bites the dust, and bring in the Water Spirit to finish off Fracture.  Just make sure you Dive to dodge the incoming Elementium Bolt, and you’ll easily finish him off with a few Water Jets.

Flowing Pandaren Spirit: Round 2

waterGoal: Defeat tamer with two level 25 pets and one low level pet for maximum pet experience

Flowing Pandaren Spirit’s Team:

  • Marley – Pump, Dive, Whirlpool
  • Tiptoe – Water Jet, Healing Wave, Tidal Wave
  • Pandaren Water Spirit – Whirlpool, Geyser, Tidal Wave

Your Team:

  • Jade Owl with Slicing Wind, Adrenaline Rush, and Lift-Off
  • Level 10 pet
  • Tiny White Carp with Water Jet, Healing Wave, and Dive

Start with the Owl and use Adrenaline Rush and Slicing Wind before Marley Dives.  Lift-Off to dodge the Dive and Whirlpool.  Slicing Wind until Marley’s finished.  Use Slicing Wind/Lift-Off until your Owl or Tiptoe dies.  Either way, swap to your leveling pet and then immediately swap out with the Carp.  Heal when you can, and Dive to avoid the Geyser and Whirlpool.  Use the Water Jet to finish off the Water Spirit.

Zao, Calfling of Niuzao

zao

Goal: Defeat Elite Pet with optimal pets

Zao, Calfling of Niuzao’s Abilities:

  • Trample
  • Niuzao’s Charge
  • Wish

Your Team:

Start with the Hatchling to set up the other pets.  Use Screech and Bite then bring in your Water Spirit.  Apply Geyser and Whirlpool and then swap to Chrominius.  Use Howl to double the damage on the Water Spirit effects and then Surge of Power to finish Zao off.

Other thoughts:  I started out only using the Water Spirit and Chrominius, but I found that some attempts got my Water Spirit 2 shot and wasn’t able to put both Whirlpool and Geyser before dying.  The Hatchling assures that my Water Spirit is faster than Zao and gets to put both abilities up before dying.