Gargra

gargra

Synopsis: Gargra has 3 wolfs that all to beast damage.  The first pet to bring in is a mechanical for the damage bonus, and the second is a flyer for reduced damage.  Pretty easy.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Gargra’s Team

 Wolfus with  Bite,  Call the Pack, and  Prowl
 Fangra with cr16 Flurry,  Dodge, and cr16 Dazzling Dance
 Wolfgar with  Rip,  Howl, and  Maul


Your Team

 Lil’ Bling –  Inflation,  Extra Plating,  Make It Rain 
 Skywisp Moth –  Slicing Wind,  Cocoon Strike,  Call Lightning
Carry Pet

Start with Bling and get your defenses up first with Extra Plating.  Then, use Make It Rain and Inflation.  If Wolfus dies on your second turn of Inflation, just use Make It Rain on Fangra and he’s toast.  If your third turn of Inflation kills Wolfus, you’ll still lead with Make It Rain on Fangra, but you’ll need some defense after that so use Extra Plating.  Pass your next turn (cause Fangra will dodge it anyways) and then Make It Rain followed by Inflation.  There are a few ways of the fight going so if your Lil’ Bling is still alive when Wolfgar comes in, you can happily take the Howl and die on the next turn after using Inflation.  If your Bling died against Fangra, bring your Moth in and svae Cocoon Strike for dodging the Howl.  Either way, you want to nullify the Howl.  Also, anyway the fight goes, bring your Carry Pet in before bringing the Skywisp Moth in.  You want that nice experience for the pet!

Vesharr

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Vesharr’s team is full of birds.  Even the mechanical pet acts like a bird when he uses his Feathered Frenzy.

Synopsis: Avoiding the biggest damage dealing abilities from Vesharr’s team is key (duh?).  With the right pets, you can weave in and out of them and counter-punch quite effectively.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Vesharr’s Team

 The Great Kaliri with  Quills,  Caw, and  Slicing Wind
 Apexis Guardian with  Batter,  Entangling Roots, and  Feathered Frenzy
 Darkwing with ma16 Shadow Talon,  Consume Corpse, and  Anzu’s Blessing


Your Team

 Emerald Proto-Whelp –  Emerald Bite,  Emerald Presence,  Proto-Strike 
 Rascal-Bot – ma16 Phaser, ma16 Lens Flare,  Armageddon
Carry Pet

Your Emerald Proto-Whelp will deal easily with the first two opponents.  Bring him in and use Emerald Presence and then use Emerald Bite three times.  The Great Kaliri will be dead.  Refresh your Emerald Presence when the Apexis Guardian comes in and then fly up with Proto-Strike to dodge the Entangling Roots and whatever else he uses on that turn.  Keep using Emerald Bite until the Guardian is no more.  Bring your Rascal-Bot into the fight and Phaser/Lens Flare Darkwing until he’s under 290 health.  Pop your Armageddon and your carry pet will be happy to receive all the experience.

Ashlei

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Ashlei only has two pets that do any damage to you, so a strategy to defeat her team is quite easy.  The only hard part about it is that fact that you may start to feel bad once you realize your team is beating up on a little girl’s team that includes her pet Elekk Plushie.

Synopsis: There’s not much damage to mitigate, so as long as you don’t mess around and nuke away you’ll find this fight quite easy.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.  Actually, you’ll only need 1 pet for this fight other than your carry pet so it’s up to you if you want to fill the 3rd slot with anything.  I typically just empty the slot completely.


Ashlei’s Team

ma16 Pixibell with ma16 Arcane Blast, ma16 Moonfire, and ma16 Life Exchange
 Tally with  Horn Gore, cr16 Stampede, and  Headbutt
ma16 Doodle with cr16 Cute As A Button,  Who’s the Best Elekk in the Whole World?, and  Nap Time


Your Team

 Darkmoon Zeppelin –  Missile,  Bombing Run,  Decoy 
Any other Pet or no pet
Carry Pet

Start with the Zeppelin and use Bombing Run and then Decoy.  Use Missile 4 times and Pixibell should be finished.  Doodle will come in, so start off with another Bombing Run and then use Missile.  You’ll hit the incoming Tally with Missile and keep the Missiles coming until Tally’s dead.  Swap your carry pet in and out and then finish the fight against poor little Doodle.

Taralune

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Taralune has a trio of moths that are tough to nail down.

Synopsis: If you can control the moths by taking away their flying bonus quickly, this fight is not too difficult.  Get them under half-heath quickly!

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Taralune’s Team

 Serendipity with ma16 Feedback,  Cocoon Strike, and ma16 Counterspell
 Grace with  Slicing Wind,  Call Lightning, and  Moth Dust
 Atonement with  Alpha Strike, ma16 Nimbus, and  Moth Balls


Your Team

Carry Pet
 Emerald Proto-Whelp – ma16 Emerald Bite,  Emerald Presence,  Proto-Strike 
 Emerald Whelpling – ma16 Emerald Bite,  Emerald Presence,  Emerald Dream

Use your Carry Pet first (must have 200 health or more) and use any ability that you like.  You’ll immediately be stunned and you can sub in your Emerald Proto-Whelp right after.  Use Proto-Strike right away to avoid all the hits that Serendipity has in store for you.  Use Emerald Bite only once, and then Emerald Presence twice.  Finish Serendipity off with an Emerald Bite and you’ll have your dragonkin bonus ready for the next pet, Grace.  Use Emerald Bite twice to chew through Grace’s health.  Atonement will come in and lift-off with Proto-Strike immediately.  Unless you get pretty lucky, your Proto-Whelp is all done now.  Bring your Emerald Whelpling in and a couple of Emerald Bites finishes off the fight.

Deebs, Tyri, & Puzzle

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As part of my series on the Menagerie Daily quests, today you’ll play in the world of Diablo.

Synopsis: Tryi can really hurt and all of your opponents will be very fast.  As with several strategies, using the weather effects against them will be the key to their undoing.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Deebs, Tyri, & Puzzle

ma16 Deebs with ma16 Blast of Hatred, ma16 Weakness, and un16 Bone Prison
 Tyri with  Omnislash,  Call Darkness, and  Surge of Light
 Puzzle with ma16 Coin Toss,  Dodge, and ma16 Portal


Your Team

 Scourged Whelpling –  Tail Sweep,  Death and Decay,  Plagued Blood
Carry Pet
 Ghostly Skull –  Shadow Slash, ma16 Spectral Strike,  Siphon Life

As with many of the menagerie dailies, there are abilities that the enemy team uses that hits your back line.  You’ll need just over 300 health to survive it.

Start off with your Whelpling and use Plagued Blood and then Death and Decay.  Keep using Tail Sweep until Deebs is toast.  When Tyri comes in you’ll usually only get 1 ability off before you’re stunned and dead, so make it Plagued Blood to be healing your next pet.  If you happen to get a chance at another ability just refresh Death and Decay.  Swap your level pet in, and then swap it right back out for the Ghostly Skull.  Use Spectral Strike and then Shadow Slash.  Most of the time Tyri will be dead by now.  Use Siphon Life 3 times (because the first 2 will miss), and then Shadow Slash away.  Puzzle will be gone in a few rounds.

Additional Note:  If you’re having trouble bringing Tyri down in a reasonable about of time, you can wait to bring in and out your carry pet until after Tyri’s dead.  The first two rounds of fighting Puzzle are useless to you anyway.

Manos, Hanos & Fatos

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A trio of magical voidlings is no match for your money toting mechanical, Lil’ Bling.

Synopsis: A simple strategy of picking a couple of mechanical pets to counter all the magic damage is the simplest way to achieve victory here.  By the time Fatos has time to use Seethe, he’ll be dead.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Manos, Hanos & Fatos

ma16 Manos with ma16 Arcane Storm, ma16 Mana Surge, and ma16 Arcane Slash
ma16 Hanos with cr16 Sneak Attack, ma16 Flash, and ma16 Invisibility
ma16 Fatos with  Seeth, ma16 Forboding Curse, and ma16 Arcane Slash


Your Team

 Lil’ Bling –  Inflation,  Extra Plating,  Make It Rain 
 Mechanical Pandaren Dragonling –  Breath,  Bombing Run,  Explode
Carry Pet

Again, this fight is problematic for level 1 pets because of the Arcane Storm.  Bring a level 10+ pet to survive the backline attacks.

Start with your Lil’ Bling and Make It Rain!  Use Extra Plating to survive the next several attacks from Mana Surge, and then Use Inflation to start rolling the double damage onto Manos.  When your Inflation is up, use Make It Rain again and Manos will be toast.  Extra Plating when Hanos comes in and then it’s back to Inflation.  You’ll have a 50% chance to miss, but you’ll get a few hits in for sure.  Again, use your Make It Rain for some big double damage and if you’re not dead yet, use Inflation one last time to keep the double damage debuff rolling.  Bring your Dragonling in, and finish off Hanos with a Breath.  Keep using Breath when Fatos comes in until he’s under 560 health and then Explode.  Your carry pet will receive all the experience.

Tirs & Fiero

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As part of my series on the Menagerie Daily quests, today you’ll defeat a couple of elementals.

Synopsis: We’ll use the weather effect that Tirs give us against the team and use lots of Aquatic abilities.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Tirs & Fiero

 Tirs with  Acid Rain,   Renewing Mists, and   Pump
 Fiero with  Burn,  Flame Jet, and  Cataclysm


Your Team

 Pandaren Water Spirit –  Water Jet,  Whirlpool,  Dive
Carry Pet
 Spirit Crab –  Amplify Magic,  Surge,  Shell Shield 

Your carry pet should have about 600-800 health to survive the Acid Rain that Tirs does twice during the fight.

Start with the Water Spirit and use Whirlpool.  Hit Dive next to dodge the incoming Pump and then 1 to 2 Water Jets later, Tirs should be finished.  Hit Whirlpool again when Fiero comes in and then use Water Jet until your Water Spirit is finished.  Swap to your carry pet and then to your Crab.  Use Amplify Magic and then Surge twice.  Fiero is toast.

Jahan, Samm & Archimedes

archsammjahanscreenAs part of my series on the Menagerie Daily quests, today you’ll defeat a trio of little birdies.

Synopsis: Jahan uses the weather effect of Arcane Winds at the very beginning and this will be his undoing.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Jahan, Samm & Archimedes

 Jahan with  Savage Talon, ma16 Arcane Storm, and  Tail Sweep
 Samm with  Slicing Wind,  Rain Dance, and  Predatory Strike
 Archimedes with  Quills, ma16 Eyeblast, and ma16 Wild Magic


Your Team

 Nexus Whelpling –  Tail Sweep, ma16 Mana Surge, ma16 Arcane Storm
Carry Pet 
 Emerald Proto-Whelp – ma16 Emerald Bite,  Emerald Presence,  Emerald Dream

Your Carry pet needs to have about 500 health to survive the Arcane storm, but other than that, you can bring whatever low-level pet you like.

Jahan starts with Arcane storm so start with your Nexus Whelpling and use Mana Surge.  You’re pretty much guaranteed to two-shot Jahan, and do some serious damage to Samm when he comes in.  Use your own Arcane Storm next to damage Archimedes on the back row as well as Samm.  Swap your carry pet into the fight when your Nexus Whelpling dies (you may need to throw a round or two to actually die, the Whelpling has been known to finish the whole fight by himself).  Swap your carry pet back out and finish the fight with the Emerald Proto-Whelp.

Brok

In the Cataclysm zone of Mount Hyjal there’s a mild mannered looking Tauren with an interesting array of pets to defeat.  Having the Cataclysm zone portal from your faction’s capitol city makes it an easy round trip to go and do this daily.

Synopsis: Kali’s main annoyance is the fact that it blinds you for a 50% reduction in hit chance.  Depending on how the fight goes you might steamroll it, or you might just squeak by.  Either way, the team below should do the job just fine.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Brok’s Team

 Kali with  Flash,   Light, and   Arcane Explosion
 Ashtail with  Comeback,   Quick Attack,  and  Triple Snap
 Incinderous with  Scratch Swarm, and   Survival


Your Team

Carry Pet
 Mechanical Pandaren Dragonling –  Breath,  Bombing Run,  Decoy 
 Curious Wolvar Pup –  Bite,  Frenzyheart Brew,  Maul

Because Kali has an area-of-effect ability that will deal damage to your back row, bringing a level 1 isn’t feasible with this team.  So to take advantage of the fact that you’ll be bringing a carry pet with some extra health to spare, start with your carry pet and eat the Flash ability from Kali.  Immediately swap to your Dragonling and use Breath once.  Pop your Decoy up and then proceed to use Breath until Kali’s gone.  When Ashtail comes in use your Bombing Run and keep using Breath until your dragonling is dead.  You may get lucky and kill off Ashtail first, but usually this isn’t the case.  Your Curious Wolvar Pup will take care of Incinderous in short order.  Use Frenzyheart Brew, Maul, and Bite.  Keep Biting until the little cockroach is squished.

 

Sully “The Pickle” McLeary: Plushie Round

Back when the Celestial Tournament was new, for some reason I worked out a strategy that involved only 2 pets.  I’ve re-tested and updated to make sure the strategy holds true here below.

Synopsis: Keeping Socks in the back row until the end of the fight helps keep his Unholy Ascension useless.  As long as your Banana Barrage doesn’t miss constantly, you should easily defeat dwarf ninja wannabe.

Goal: To defeat the tamer with 2 pets so that Elekk Plushie can be carried through the fight.


Sully “The Pickle” McLeary’s Team

 Socks with  Claw,   Infected Claw, and  Unholy Ascension
 Monte with  Huge, Sharp Teeth!,   Vicious Streak, and   Burrow
 Rikki with  Gnawhu16 Cute Face, and   Bloodfang


Your Team

 Darkmoon Monkey  –  Rake, hu16 Clobber,  Banana Barrage
 Imperial Eagle Chick –  Slicing Wind,  Adrenaline Rush,  Lift-Off
ma16 Elekk Plushie

You’ll start with the Monkey and use Rake and then Clobber.  Use Banana Barrage and Socks will swap out for Monte.  Use Rake to mitigate the Burrow Hit and then PASS YOUR NEXT TURN.  Monte will be back up and use Banana Barrage again.  At this point Monte should be dead and Socks will come back in.  Rake and Clobber him to make him swap out again.  Use Banana Barrage on the turn he swaps out.  Use Rake on Rikki and then Banana Barrage.  At this point you should be almost dead, so swap out to the Imperial Eagle Chick because you don’t want Rikki to heal up with Bloodfang.

Use Slicing Wind and Adrenaline Rush to finish off Rikki.  This should also make you faster than Socks so use Lift-Off to dodge the first hit from him.  Use Adrenaline Rush again to remain faster than him.  Slicing Wind until you’re dead.  Bring back in your Monkey and use Clobber and Banana Barrage.  Rake if you need it, but Socks should be finished by now.  You should be able to get Socks into his free Undead round, and bringing in your Plushie to soak the last hit will net you the win.