Synopsis: Gargra has 3 wolfs that all to beast damage.  The first pet to bring in is a mechanical for the damage bonus, and the second is a flyer for reduced damage.  Pretty easy.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.

Gargra’s Team

 Wolfus with  Bite,  Call the Pack, and  Prowl
 Fangra with cr16 Flurry,  Dodge, and cr16 Dazzling Dance
 Wolfgar with  Rip,  Howl, and  Maul

Your Team

 Lil’ Bling –  Inflation,  Extra Plating,  Make It Rain 
 Skywisp Moth –  Slicing Wind,  Cocoon Strike,  Call Lightning
Carry Pet

Start with Bling and get your defenses up first with Extra Plating.  Then, use Make It Rain and Inflation.  If Wolfus dies on your second turn of Inflation, just use Make It Rain on Fangra and he’s toast.  If your third turn of Inflation kills Wolfus, you’ll still lead with Make It Rain on Fangra, but you’ll need some defense after that so use Extra Plating.  Pass your next turn (cause Fangra will dodge it anyways) and then Make It Rain followed by Inflation.  There are a few ways of the fight going so if your Lil’ Bling is still alive when Wolfgar comes in, you can happily take the Howl and die on the next turn after using Inflation.  If your Bling died against Fangra, bring your Moth in and svae Cocoon Strike for dodging the Howl.  Either way, you want to nullify the Howl.  Also, anyway the fight goes, bring your Carry Pet in before bringing the Skywisp Moth in.  You want that nice experience for the pet!


Chen Stormstout

chenGoal: Defeat Tamer with optimal pets

Chen Stormstout’s Team:

  • Tonsa – Bite, Headbutt, Chew
  • Chirps – Flank, Lullaby, Locust Swarm
  • Brewly – Brew Bolt, Barrel Toss, Inebriate

Your Team:

Lead with the Skywisp Moth and cast Call Lightning and Slicing Wind.  Then block Tonsa’s attack with Cocoon Strike.  Slicing Wind again until Tonsa’s finished.  Chirps will finish off your Moth easily, but then bring in Curious Wolvar Pup.  You should be able to three-shot Chirps with a Maul and two Bites.  Place a Snap Trap down when Brewly is in and do as much damage as you can with Maul and Bite until your pup dies.  When Snarly’s in keep hitting Rip until it hits, and then from my testing Blood in the Water doesn’t have the 25% chance to miss from Inebriate (tried this 5 times and it hit every time).

Other thoughts: You can certainly be a bit more aggressive with the Moth and not use Cocoon Strike.  If you get lucky you may be able to finish off Tonsa a round early.  This doesn’t factor in too much because Chirps will still put you to sleep and setup his opener to kill you (most likely).  Also, don’t worry too much about the weather being a lightning storm going into Chirps’ turn.  He takes 3 rounds jus to gear up to hit you and the storm only lasts 5 rounds now in 5.4.