Chen Stormstout: Plushie Round

If I was putting together a team of pets to frustrate the tar out of my opponent, this team would be right at the top of the list.  There’s so much luck involved that someone like me who prefers a clean predictable fight that may take longer over a shorter fight that might not work has to just roll with the punches.

Synopsis: This battle is a giant mess.  A 25% chance to be stunned (yeah right, we all it’s 90% when used by an enemy battler), a two-round sleep, 25% chance to miss, and giant damage with Barrel Toss.  This is quite a tough fight.

Goal: To defeat the tamer with 2 pets so that Elekk Plushie can be carried through the fight.

Chen Stormstout’s Team

 Tonsa with  Bite,   Headbutt, and  Chew
 Chirps with  Flank,   Lullaby, and   Locust Swarm
 Brewly with  Brew Bolt Barrel Toss, and  el16 Inebriate

Your Team

hu16 Flayer Youngling (h/s, p/s, s/b) –  Triple Snap, hu16 Deflection, hu16 Kick
hu16 Corefire Imp –  Rush, el16 Immolation, ma16 Wild Magic
ma16 Elekk Plushie

Start off with your Flayer Youngling and use Deflection.  This will block the incoming Headbutt and assure you don’t get stunned.  Hit your Triple Snap and then Kick the incoming Bite.  The preloaded Chew will still hit you.  Triple Snap twice more and then deflect the Headbutt.  Use Triple Snap 2 times more and Tonsa should be dead.  At this point, you have Triple Snapped 5 times for a total of 15 possible hits of 140-150ish damage.  You’ll need at least 9 of those Snaps to actually happen to make it sure you’ve made it through Tonsa with enough health left over for Brewly.

When Chirps comes in, the first thing he will do is use Lullaby to put you to sleep.  This causes no damage, so you can safely leave your Flayer in until he’s asleep.  Swap to your Corefire Imp immediately after and use Immolation.  Cast Wild Magic right after that and then just keep hitting him with Rush until Chirps is defeated.

Brewly will come in and the first thing you should do is use Rush for a guaranteed hit before you’re drunk from Inebriate.  You’ll be able to use Rush 2 more times before you get pelted with Barrel Toss and die, and you’ll probably only hit with one of them due to your chance to miss.

Bring your Flayer Youngling back in to finish the fight.  There are a lot of variables near the end the fight here, so use your avoidance tactics wisely to finish the fight.  Brewly always casts Inebriate after it falls off, so use Kick to block it and get 2 turns with 100% accuracy.  Dodge any incoming hit that might kill you with Deflection and Triple Snap when Barrel toss is charging or you have nothing else to do.  I would imagine your Elekk Plushie is level 25 by the time you’re taking on the Celestial Tournament trainers, so you can even use him to take a hit or two while squeezing an extra hit in between the damage-free rounds of Inebriate/Barrel Toss/Barrel Toss hit.

The maddening thing about this fight is all the chances to miss, dodge, sleep, or be stunned.  The above strategy takes as much of the RNG as it possibly can for a very high percentage of winning.  Headbutt is always dodged and Lullaby is taken by a pet that is intended to be swapped out.  Inebriate gets off only one time, but that’s four rounds of 25% chance to miss.  Out of 20 tries, I succeeded in finishing the fight with 2 pets 18 times, so I’m calling that good enough.  Let me know in the comments below if you have a better strategy!


Chen Stormstout

chenGoal: Defeat Tamer with optimal pets

Chen Stormstout’s Team:

  • Tonsa – Bite, Headbutt, Chew
  • Chirps – Flank, Lullaby, Locust Swarm
  • Brewly – Brew Bolt, Barrel Toss, Inebriate

Your Team:

Lead with the Skywisp Moth and cast Call Lightning and Slicing Wind.  Then block Tonsa’s attack with Cocoon Strike.  Slicing Wind again until Tonsa’s finished.  Chirps will finish off your Moth easily, but then bring in Curious Wolvar Pup.  You should be able to three-shot Chirps with a Maul and two Bites.  Place a Snap Trap down when Brewly is in and do as much damage as you can with Maul and Bite until your pup dies.  When Snarly’s in keep hitting Rip until it hits, and then from my testing Blood in the Water doesn’t have the 25% chance to miss from Inebriate (tried this 5 times and it hit every time).

Other thoughts: You can certainly be a bit more aggressive with the Moth and not use Cocoon Strike.  If you get lucky you may be able to finish off Tonsa a round early.  This doesn’t factor in too much because Chirps will still put you to sleep and setup his opener to kill you (most likely).  Also, don’t worry too much about the weather being a lightning storm going into Chirps’ turn.  He takes 3 rounds jus to gear up to hit you and the storm only lasts 5 rounds now in 5.4.