Deebs, Tyri, & Puzzle

deebstyripuzzlescreen

As part of my series on the Menagerie Daily quests, today you’ll play in the world of Diablo.

Synopsis: Tryi can really hurt and all of your opponents will be very fast.  As with several strategies, using the weather effects against them will be the key to their undoing.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Deebs, Tyri, & Puzzle

ma16 Deebs with ma16 Blast of Hatred, ma16 Weakness, and un16 Bone Prison
 Tyri with  Omnislash,  Call Darkness, and  Surge of Light
 Puzzle with ma16 Coin Toss,  Dodge, and ma16 Portal


Your Team

 Scourged Whelpling –  Tail Sweep,  Death and Decay,  Plagued Blood
Carry Pet
 Ghostly Skull –  Shadow Slash, ma16 Spectral Strike,  Siphon Life

As with many of the menagerie dailies, there are abilities that the enemy team uses that hits your back line.  You’ll need just over 300 health to survive it.

Start off with your Whelpling and use Plagued Blood and then Death and Decay.  Keep using Tail Sweep until Deebs is toast.  When Tyri comes in you’ll usually only get 1 ability off before you’re stunned and dead, so make it Plagued Blood to be healing your next pet.  If you happen to get a chance at another ability just refresh Death and Decay.  Swap your level pet in, and then swap it right back out for the Ghostly Skull.  Use Spectral Strike and then Shadow Slash.  Most of the time Tyri will be dead by now.  Use Siphon Life 3 times (because the first 2 will miss), and then Shadow Slash away.  Puzzle will be gone in a few rounds.

Additional Note:  If you’re having trouble bringing Tyri down in a reasonable about of time, you can wait to bring in and out your carry pet until after Tyri’s dead.  The first two rounds of fighting Puzzle are useless to you anyway.

Lorewalker Cho

choGoal: Defeat Tamer with optimal pets

Lorewalker Cho’s Team:

  • Wisdom – Peck, Wild magic, Rip
  • Patience – Broom, Tranquility, Clean-Up
  • Knowledge – Tail Sweep, Amplify Magic, Solar Beam

Your Team:

Bring the Wisp in first and tear up Wisdom by using Soul Ward, Flash, and then Light.  You’ll have to pass a turn because all of your abilities will be on cooldown, but then just repeat the same rotation and Wisdom will be finished.  This is the part where there’s no exact rotation, but depending on how the fight goes you’ll have to make the call on what to use.  I had the Wisp kill both Wisdom and Patience, and I’ve had Patience finish the Wisp off without being damaged.  The Wisp will easily finish off Wisdom though.

Use the Scourged Whelpling to bring down Patience.  Plagued Blood with a few Tail Sweeps does the trick every time.  Call Darkness is a bonused ability against Knowledge, so use it before you die.  The Darkness debuff will help out your Ghostly Skull to finish off Knowledge, too.  Spectral Spike when you can (always hits, because the target is considered blind due to Darkness), and use Siphon Life and Death Coil to keep yourself alive (or undead, as the case may be).