Farmer Nishi: Round 2

nishiscreen

Back from the abyss of leveling 500+ pets I’m back to working on pet battle blogging because I just felt like I was missing something.  I’ve been testing and re-testing all of my MoP strategies to make sure that they are WoD compliant, and I’m happy to say that almost all of them made it through unscathed.  Some of them have turned out even better with the 100% hit change.  To prepare for the incoming “An Awfully Big Adventure” achievement, I’m making sure that I have a 2-pet strategy posted for all of the trainers.  So to that end, here’s my current favorite Farmer Nishi Strategy.

Synopsis: This fight involves the sunlight weather effect and a lot of elemental damage done to your team.  I’ve found that changing the weather makes this fight much more manageable.

Goal: To defeat the tamer with 2 pets so that a third pet can be carried through for maximum experience gain.


Farmer Nishi’s Team

el16 Siren with el16 Photosynthesis,  el16 Sunlight, and  el16 Solar Beam
el16 Toothbreaker with el16 Leech Seed,  el16 Inspiring Song, and el16 Sons of the Root
be16 Brood of Mothallus with  Consume,  Acidic Goo, and   Burrow


Your Team

aq16 Dancing Water Skimmer – aq16 Water Jet, aq16 Cleansing Rain, aq16 Pump
Carry Pet
aq16 Snarly Rip, aq16 Surge, aq16 Blood in the Water

Start with your Skimmer and cast the preparatory phase of Pump and wait for Siren to change the weather.  Then change the weather back on him by using Cleansing Rain.  Hit him with Pump, charge pump again, and finish him off with a few Water Jets.  You saved your pump to hit Toothbreaker with when he first comes out, so use it.  He’ll cast Sons of the Root and disappear so use this time to renew the Cleansing Rain and prep your Pump to hit again.  Finish him off with Pump and move on to Brood of Mothallus.  You’ll be finished off early in the Brood fight, but just Water Jet and Pump when you can to do some damage.  Bring your low level pet in after your Skimmer dies and immediately swap to Snarly.  Rip, Blood in the Water, and Surge are all lovely fini

Courageous Yon: Round 2 – Guest Battler

yonI always try to give credit where credit is due and friend of mine, Mandris, has put together a strategy that allows you to bring along a level 1 pet for Courageous Yon.  Enjoy!

Goal: Defeat tamer with two level 25 pets and one low level pet for maximum pet experience

Courageous Yon’s Team:

  • fl16 Piqua – Squawk, Lift-Off, Flock
  • cr16 Lapin – Adrenaline Rush, Burrow, Flurry
  • be16 Bleat – Bleat, Chew, Stampede

Your Team:

  • dr16 Chrominius (H/H) with Bite, Howl, and Surge of Power
  • Level 1
  • hu16 Anubisath Idol (H/H) with Crush, Sandstorm, and Deflection

Start off with Chrominius and use Howl and Bite.  The Bite will miss and you’ll get hit with Lift-Off, but use Surge of Power and Piqua will be toast.  After recovering from the Surge of Power, you can bite a time or two against Lapin before Chrominius dies.  Pop your level 1 pet in and out and then finish the rest of the fight with Anubisath Idol.  Just keep Sandstorm up continuously and deflect the Burrow from Lapin (usually not needed) or the Chew from Bleat.  Anytime you’re not doing those two things, use Crush.

Beasts of Fable Book III

book3

Again, since the whole reason for defeating the beasts is to get the bags, and it takes several battles to finish the quest;  your goal for the beasts below is to defeat them with optimal pets and do it as quickly as you can.

Most of the teams below can be found in the Pet Nukem section, but may be slightly varied.  No-no’s the only bugger because he dodges and blocks so many of your attacks.  Bring a bunch of flyers and you can quickly bring him down.


Gorespine (unbornSpiked Skin, Scratch, Rip)

Start with the Lantern and use Illuminate to turn the day into Sunny Weather.  Swap to your Abyssal and Explode.  Bring in your Bombling and Explode.


No-nomoth (Tail Slap, Dive, Beaver Dam)

  • Silky Moth (357 or 322 speed) with Alpha Strike, Cocoon Strike, and Moth Dust
  • Polly (537 or 322 speed) with Slicing Wind, Hawkeye, and Lift-Off
  • Grey Moth (325 speed) with Alpha Strike, Cocoon Strike, and Moth Dust

No-no’s the only Beast of Fable that requires any real thought.  He has so many dodges that you’ll need to think about when to hit and when to pass.  To make it easy pick 3 Flying pets that have more than 310 speed and you’ll always go first, and you’ll have attacks that are great against Aquatic.

- Hit No-no with Alpha Strike/Slicing Wind when there’s no Beaver Dam or he’s not underground for Dive.
– Lift-Off right before you get hit with Dive.
– Pass your turn or use Hawkeye when the Beaver Dam is up.  Let No-no knock it down.


Ti-un the Wanderer (Tidal Wave, Pump, Shell Shield)sunlight

Start with the Lantern and use Illuminate to turn the day into Sunny Weather.  Swap to your Abyssal and use Crush then Explode.  Bring in your Bombling and Zap and Explode.


Beasts of Fable Book II

book2

Again, since the whole reason for defeating the beasts is to get the bags, and it takes several battles to finish the quest;  your goal for the beasts below is to defeat them with optimal pets and do it as quickly as you can.

All of the teams below are found in the Pet Nukem section, but may be slightly varied.  These teams are pretty well optimized, but I’m always interested in finding fun ways to bring the opponent down.


Greyhoof (unbornTrample, Hoof, Roar)

Start with the Lantern and use Illuminate to turn the day into Sunny Weather.  Swap to your Abyssal and Explode.  Bring in your Bombling and use Zap once before you Explode.


Skitterer Xi’asunlight (Skitter, Water Jet, Flurry)

Start with the Lantern and use Illuminate to turn the day into Sunny Weather.  Swap to your Abyssal and Explode.  Bring in your Bombling and Explode.  If you use the H/H Abyssal (1725 health) the 2 Explodes should deal about 2000 damage.


Lucky Yi (Quick Attack, Perk Up, Uncanny Luck)rot

  • Sen’jin Fetish with Flame Breath, Wild Magic, and Rot
  • Stowaway Rat (300 speed or faster) with Scratch, Flurry, and Stampede
  • Carrion Rat (300 speed or faster) with Scratch, Flurry, and Stampede

The type of rats you use don’t particularly matter, they just need to be fast and have Stampede.  I just picked a couple of them that I had at max level.

Start with the Fetish and just use Wild Magic until you die.  Use Rot on your last undead racial turn.  Bring in a Rat and use Stampede until you die.  Bring in the other one to Stampede if you need it, but you shouldn’t.


Beasts of Fable Book I

books

Since the whole reason for defeating the beasts is to get the bags, and it takes several battles to finish the quest;  your goal for the beasts below is to defeat them with optimal pets and do it as quickly as you can.

It’s true that I use the same team 3 times in here, but it works so well!  Beasts that can’t heal are very susceptible to the Sunny Weather/Explode teams.  Sometimes with efficiency, comes boredom.  I’ll certainly be trying and using different teams to take down the beasts, but this makes it so you can do several of the Beasts without too many pets leveled up.


Ka’wi the Gorger (unbornMoth Balls, Super Sticky Goo, and Chew)

Start with the Lantern and use Illuminate to turn the day into Sunny Weather.  Swap to your Abyssal and Explode.  Bring in your Bombling and use Zap once before you Explode.


Kafisunlight (Gnaw, Headbutt, and Leap)

Start with the Lantern and use Illuminate to turn the day into Sunny Weather.  Swap to your Abyssal and Explode.  Bring in your Bombling and Explode.  If you use the H/H Abyssal (1725 health) the 2 Explodes should deal about 2000 damage.


Dos-Ryga (Frost Breath, Whirlpool, and Healing Wave)rot

  • Sen’jin Fetish with Flame Breath, Wild Magic, and Rot
  • Stowaway Rat (300 speed or faster) with Scratch, Flurry, and Stampede
  • Carrion Rat (300 speed or faster) with Scratch, Flurry, and Stampede

The type of rats you use don’t particularly matter, they just need to be fast and have Stampede.  I just picked a couple of them that I had at max level.

Start with the Fetish and just use Wild Magic until you die.  Use Rot on your last undead racial turn.  Bring in a Rat and use Stampede until you die.  Bring in the other one to Stampede if you need it, but you shouldn’t.


Nitun (Rake, Prowl, and Ravage)zandalari

Start with the Lantern and use Illuminate to turn the day into Sunny Weather.  Swap to your Abyssal and Explode.  Bring in your Bombling and Explode.  If you use the H/H Abyssal (1725 health) the 2 Explodes should deal about 2000 damage.


Celestial Tournament: 2nd Round Walkthrough

Since I started these posts with week 3, this is the last of the Tournament Walkthroughs.  You can find the other week’s walkthroughs on the Guides and Strategies page.

There are many individual strategies to be found all over this site for those that only need help with a tamer or two, but for those of you looking for a whole tournament strategy, here is a compilation that has no overlapping pets and can take you through the tournament from beginning to end.  In this round of the celestial tournament, you’ll face off with…

Taran Zhu zhuwide

Chen Stormstoutchenwide

Wrathionwrathionwide

and of course the usual celestial elite children

  • Xu-Fu, Cub of Xuen
  • Zao, Calfling of Niuzao
  • Yu’la, Broodling of Yu’lon
  • Chi-Chi, Hatchling of Chi-Ji

tourn

Here is a list of pets to team together and to have at level 25 and at rare status.  The pets listed in green are ones you’ll definitely need, and the ones in purple are optional pets but highly recommended.  You should only need the ones in green to complete the tournament, but sometimes an unlucky miss or critical hit can wreak havoc.  It’s good to make sure to complete your teams so they have a great chance at completing.

  • (Taran Zhu) Sporeling SproutFledgeling Nether Ray, and Nether Ray Fry
  • (Chen Stormstout) Skywisp Moth, Curious Wolvar Pup, and Snarly
  • (Wrathion) Emerald Turtle, Scourged Whelpling, and Bonkers
  • (Yu’la) Mr. Bigglesworth and Flayer Youngling
  • (Xu-Fu) Unborn Val’kyr, Alpine Foxling Kit, and Cogblade Raptor
  • (Zao) Gahz’rooki, Chrominius, and Menagerie Custodian
  • (Chi-Chi) Sen’jin Fetish, Stowaway Rat, and Viscidus Globule

You can view each of the individual pets team strategies by clicking on the tamer’s name.  I complied the listing of strategies here so you can easily see which pets you’d need before you enter.

There are new strategies being formed every week (which is what makes the tournament so great), and I’ll continue to list different ways to get through it in case you’re having trouble getting a certain pet.  As always, you can easily find replacement pets by looking for pets that have the same move-set.

Happy battling!

Chi-Chi, Hatchling of Chi-Ji: Round 2

chichi

Goal: Defeat Elite Pet with optimal pets

Chi-Chi, Hatchling of Chi-Ji’s Abilities:

  • Fire Quills
  • Ethereal
  • Tranquility

Your Team:

This strategy does hinge on an ability that has a 95% chance of hitting so it should work most of the time, but we all know that pet abilities tend to miss at very inopportune times.  You can also have a Voodoo Figurine as backup with the same move set as the Fetish just in case it misses.

Start with the Fetish and just keep casting Wild Magic until you die and get your free Undead round.  You could cast Flame Breath a time or two if you wanted but it will likely just be healed back up with Chi-Chi’s Tranquility.  On your free Undead round use Rot and change Chi-Chi into an undead.  Bring your Stowaway Rat in and use Stampede.  You’re certain to have 1 round of stampeded blocked, but Chi-Chi will be under half health and slower than you, so use it again and finish her off.  If for some reason the fight isn’t over yet, you can bring in the Globule and finish her off with Weakness and Expunge.

Other Thoughts:  In a previous strategy, I used a Clefthoof Runt and took advantage of the damage buff when the Runt is under 50% health.  I was finding more and more that it wasn’t enough of a bonus to finish off Chi-Chi sometimes and I’d end up using the third pet a lot.  Using a pet with 305 speed or more is preferred so you can use your last round of Stampede before Chi-Chi heals or dodges any of your attacks.